

- PARALIVES SWITCH FULL
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Paralives will not have a phone or tablet version. > Will Paralives be available on mobile devices? There are no plans for console versions at the moment. > Will Paralives be available on consoles?
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The camera will be a free 3D camera, like in other simulation games. Paralives does not have a first person or third person mode. > Is there a first person or third person mode? There might be a beta in the future but it's not planned yet. No, but you can add it to your wishlist on Steam! It's almost like a pre-order but without having to spend money! > Is there a beta and can I become a tester?
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The game will be available on Steam for PC and Mac. > Where can I get the game when it releases? This is a single player game and it does not require an internet connection to play.

Please read this public Patreon post for more info about that. The game is still at an early stage of development so there's no release estimate for now.
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The developers incorporated the technique of procedural animation, which involves automatic reactions based on previously created animations, to avoid the need of animating every situation possible and save some developing time.Ĭonsidering the game is being funded through crowdfunding platform Patreon, the backers are invited to propose suggestions regarding what type of content they would like to see in the full release. He was inspired by the road tool found in Cities: Skylines, and tried to make it work in Paralives, thinking it would fit well for placing walls and building houses. Massé thought that previous life simulation games did not have a tool that allowed easy and precise creation of any house in-game, which prompted him to design Paralives to offer a sense of endless customization. As of May 2021, the team consists of ten people in total after hiring a music composer. Initially, Paralives was a solo project, but Massé hired people to work on the game: Léa Sorribès, Christine Gariépy, and Anna Thibert, forming Paralives Studio. Development of the game started in January 2019 and the development was officially announced in June 2019.
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After working on several projects such as PewDiePie's Tuber Simulator and a number of demos for Project Tiny, Massé made a decision to quit his job and develop Paralives regularly. Paralives was created by independent game developer Alex Massé. A similar system is in place for objects and construction, allowing the player to adjust the size, placement and color of walls, floors, windows, doors, and furniture. Players are able to make changes to the physique and height, and by using the color wheel, the root and the shade of the hair can be toggled as intended. The character creator, titled as "Paramaker", allows the customization of the appearance with sliders and color wheel as the options. Players can build houses, create characters and control their lives in a desired way. Paralives takes place in an open world with employment opportunities and different events, such as festivals. Inspired by The Sims, Paralives incorporates house building and management in a small open world town.
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Paralives is an upcoming life simulation game for Windows and macOS developed by Paralives Studio with a team of 11 people.
